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Problem Corner
ABC
of Chess Lesson#13
SIMPLE PAWN ENDINGS- PART II
OPPOSITION
The concept of opposition is very important and useful, while playing Pawn Endings. Look at this position 2:
White: Ke6, d6 Black: Ke8
In the same position, let us assume that it is White’s turn to move. It means that Black in his last move had played Ke8 and had taken Opposition. White is at a
disadvantage, if white is to make the next move then..
1. d7 + Kd8 2. Kd6 Stalemate. .
Let us look again at position No.3, discussed by us in our last lesson :
Position 3: White: Ke5,
e4 Black: Ke7
2. Kf6 (if
1... Kf7 then 2 Kd6 winning) Whenever possible, take your King as forward as possible- But, beware to be in the vicinity of the Pawn !)
Ke8 3. e5 Kf8
Black takes Opposition, but White has a reserve Pawn Move.
4. e6 Ke8 5. e7 and the Pawn Queens.
There are some positions, in which it hardly matters as to who has the opposition. One such is the following:
Position 4: White: Ke6 , e5
Black: Ke8
Black to play, White wins by:
1 … Kd8 2. Kf7 and the White Monarch helps his Pawn to become a Queen.
On 1 …Kf8 2. Kd7 and wins.
White to play, White wins by
1. Kf6 Kf8 2.e6 Ke8 3.
e7 and wins From the examples shown so far, it is clear that it is always advantageous to keep the King in front of the Pawn.
The Rook Pawn (the Pawn on the Rook’s File) provides an exception to all the principles we had studied so far. If the defending side keeps his King in the corner, he can escape with a draw.
The tricks of Opposition does not work in the case of Rook Pawn.
Look at this position Position
5: White: Ka6, a5
Black: Ka8
2. a6 Ka8 (2 … Kc8?? would be a gross blunder, as it would allow
3. a7 to Queen)
3. a7 Stalemate.
It it is Black to
play then :
1 … Kb8 2. Kb6 Ka8 3. a6 Kb8 4. a7+ Ka8 5. Ka6 Stalemate. The following position also leads to a draw.
Position 6: White: Ka6 a5
Black: Kc7
4. a7 Kc7 Stalemate.
If White has a “a” Pawn, Black has to keep himself in any of the following four squares to safely secure a draw: c7, c8, b8 or a8.
If White has a “h” Pawn , Black has to run to
f7, f8, g8 or h8.
The same rule applies to White too. If Black has a Pawn on “a” File, White has to go to c1, c2, b1 or a1. If Black has a “h” Pawn, White has to proceed to f1. f2. g1 or h1.
All these examples are simple, yet elegant, aren’t they ?
To be continued...
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